This is an experiment I put together using Wwise. An AM/FM radio audio set that can be attached to a game object like a car tuner or a table top radio. Its neat, and squelchy. It has 10 “FM Stations” and 5 “AM Stations”, all set up and ready to be hooked to a game. This audio set is powered by a single play event letting RTPCs do all the work, its fun to play with, takes up little space and should be super easy to implement.

MIDI To Wwise - Composing Direct with Ableton Live

In game systems, especially on smaller platforms, it’s common for music and sound fx to be given the smallest plot of the memory real estate. Wwise is designed to optimize this in many ways, allowing composers to create seemingly never-ending adaptive scores with as little memory as possible.

Old school efficiency tells us to save space by implementing synthesizers and sample players which respond to midi in order to play back music. While Wwise plays back Midi quite well, it unfortunately cannot write Midi. So, the best and quickest way around this is to write the music directly into Wwise. Here’s a quick look into my workflow.

Using the Max For Live Envelope Follower to Duck Anything

It’s common practice in electronic music to use a compressor to duck volume levels of channels to the kick drum. This process known as “ducking” is responsible to the pumping breathing sound that is iconic for the genre, and brings listener’s focus to the kick drum. But what if you want something more practical and less dramatic?

This process can allow you to acutely control specific frequencies with the volume level of another element in your song. Watch and learn.