Virgin Active Fitness Class Trailer - Zuu

In these composition and sound design piece for Virgin Active, I worked closely with VML London's production team to execute their unique vision of a looped foley music/video score. The concept in each trailer was to convey a sense of crescendo using primarily sounds recorded from each class. In total we did 6 videos in the campaign

Because of the nature of this ‘music from foley’ style, the productions required close communication with VML’s London based video editing team while working remotely from Seattle as updates were needed while still meeting our tight deadlines.

Virgin Active Fitness Class Trailer - Twenty Four

In this composition and sound design piece for Virgin Active, I worked closely with VML London's production team to execute their unique vision of a looped foley music/video score. The concept in each trailer was to convey a sense of crescendo using primarily sounds recorded from each class. In total we did 6 videos in the campaign

Because of the nature of this ‘music from foley’ style, the productions required close communication with VML’s London based video editing team while working remotely from Seattle as updates were needed while still meeting our tight deadlines.

THE WWISE AM/FM RADIO

This is an experiment I put together using Wwise. An AM/FM radio audio set that can be attached to a game object like a car tuner or a table top radio. Its neat, and squelchy. It has 10 “FM Stations” and 5 “AM Stations”, all set up and ready to be hooked to a game. This audio set is powered by a single play event letting RTPCs do all the work, its fun to play with, takes up little space and should be super easy to implement.

MIDI To Wwise - Composing Direct with Ableton Live

In game systems, especially on smaller platforms, it’s common for music and sound fx to be given the smallest plot of the memory real estate. Wwise is designed to optimize this in many ways, allowing composers to create seemingly never-ending adaptive scores with as little memory as possible.

Old school efficiency tells us to save space by implementing synthesizers and sample players which respond to midi in order to play back music. While Wwise plays back Midi quite well, it unfortunately cannot write Midi. So, the best and quickest way around this is to write the music directly into Wwise. Here’s a quick look into my workflow.

We Are FluffyStuff

Creative promo is everything. Here, I took the still image flyer created by the promoter’s graphic designer and gave it ‘life’ by animating ‘Fluffy’ and his surroundings in After Effects. His jitters react to the sound waves in the music and his eyes have motion velocity “wobbles” using a really cool script. After squeezing in some of my own sound design, this web promo turned out pretty fly.

I love synchronicity

A little time remapping and is all it took to create the most epic dance battle ever! It literally took about 45 minutes to hack this one together. Music by, me!

Using the Max For Live Envelope Follower to Duck Anything

It’s common practice in electronic music to use a compressor to duck volume levels of channels to the kick drum. This process known as “ducking” is responsible to the pumping breathing sound that is iconic for the genre, and brings listener’s focus to the kick drum. But what if you want something more practical and less dramatic?

This process can allow you to acutely control specific frequencies with the volume level of another element in your song. Watch and learn.

“I Am You” Walkthrough

I thought it would be cool to share one of my tunes straight out of the DAW. This is a walkthrough of one of the tracks off my latest album “Body Language” on Berlin’s mighty house music label, Get Physical Music January of 2020.

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